quarta-feira, 3 de junho de 2020

THE NEW DEMO IS ALMOST READY!



After doing a lot of research with the project's fans and reflecting better on how the initial demo of the game turned out,I decided to follow the ideas better and redo the whole demo! This time with much more gameplay time,but also much more explanatory and less confusing,including a little mission replacement,N.A.N.O.s. and much more stuff...

Some things have been changed:

Initially I only intended to create the N.A.N.O.s. list after completing the demo officially,but I decided to add more things and here is a video showing the 72 N.A.N.O.s confirmed so far for the game: https://www.youtube.com/watch?v=cy4wfN9bvzo

As you can see (or not,depends on how your Youtube is and if your internet is good,different from mine these days),we have some changes in the placements of certain N.A.N.O.s in relation to the original game,especially to make more sense,but almost all the missions already in the game will not be changed,trying to relive the missions of the original game.

What about N.A.N.O.s by codes? What about the N.A.N.O. Numbuh Two from the last demonstration:

As demonstrated in the video made, I commented that the N.A.N.O.s created in the original game (before its official closing), will be placed in levels as the original game would have before the update before Birthday Bash. About N.A.N.O. Numbuh Two,I decided to put it more in front of the tutorial,because,many fans of the game didn't like it so quickly,and sincerely preferred N.A.N.O. Rex (From the cartoon "Generator Rex"),which was added in the tutorial after the academy update. In the future there may be a small possibility to include out-of-league N.A.N.O.s as larger rewards in exclusive mini-games and perhaps some races (which will be put into the game in the future) in infected zones.

We want to give N.A.N.O.S. missions for the game:

And yes, you can give ideas! Just comment your ideas in the video comments or post them on the "Fanmade" page of the blog! We'll review your ideas (and other related stuff) in this session. You can also contact the team members on Facebook,our Discord server and in the future,if possible also on Twitter.I just hope no one's going to be out on a limb or making a fool of themselves if their ideas aren't in the game. It may be that they'll be put further ahead,because that would work at another point in the game process or we haven't had how to put them yet,but all of them will be read and saved.

Changes in the history of the game, new mechanics and gameplay:

We won't change much the history of the game,actually,we'll try to implement more content to make the game make some sense (especially in the tutorial,because it never made any sense for you to appear just in the middle of the rubble after the opening of the game,and even with small explanations from Dexter,it wasn't very clear to many). We will completely change the tutorial to suit the N.A.N.O.S. but we will not remove the Academy or if you want the system of The Future/The Past,in fact,the idea here,is simply to mix the two in one (something that if the original game had done,would work much better in my vision). All the missions of the original game should be in the game,this includes special missions with commemorative dates (like Christmas,Halloween,Valentine's Day and Thanksgiving). Some additional quests will be put in to give more content to future N.A.N.O.s missions and future story manipulation that was never completed,unfortunately thanks to the closing of the original game and its incredible rebirth with "Fusionfall Retro".Some mechanics of the original game will be "discarded" because of my not very much improved knowledge about the VX Ace Maker RPG engine.Some of them will be the necessary jumps (this means that N.A.N.O.S with "Rocket" and "Jump" will not have those powers), field effects (like "Run", "Radar" and "Sneak") will be modified to be activated only in battles and the possibility to evolve from level with monster experience (in those cases, they will only give i. C.R.E.A.T.E.s and Taros) field (Only monsters related to missions will give experience, except in the tutorial).



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